#ifndef MAINDIALOG_H
#define MAINDIALOG_H

#include <BScene>
#include <BDialog>
#include "ShaderEdit.h"

using namespace BWE;

class MainDialog : public BDialog
{
public:
	MainDialog(const BString& title, BWidget* parent = 0);
	~MainDialog();


private:
	BSceneHolder	_scene;
	ShaderEdit*		_vertexShaderEdit;
	ShaderEdit*		_pixelShaderEdit;
};

#endif